How Much Will I Charge (And Why)
The idea for my game, Little Box of Horrors, revolves around modularity and technology, while also being considered a board game. Because it's a board game there are a lot of conventional ideas that most board games use to establish entertainment for the player like the use of cards, how the cards affect the mechanics, use of dice, what the numbers mean on the dice. Since I'm using these conventional mechanics (Except dice, my application will take care of that, although it could be a modular addition). There's a baseline cost to manufacturing the cards with art depictions and high-quality ink, the playing board and it's art and ink, boxes to hold all of these things, and rulebooks to use when the mobile application isn't available.
The cost I intend to ask for these games is $175. It seems like an expensive asking price, as most games go for anywhere between $20 to $100. The reason being is that the game includes a mobile application built to interact with the game using Bluetooth. Conventional games don't normally have mobile application support and enhancement. Going into the price is also all the art costs, all the software development, and the continued application support for the game. Also included is the ability for players and buyers to modify the rules as they see fit through an interface utilized through the mobile application. This is important, as it provides an avenue for expansion to the game. The price is also based on other games that do similar technological ideas. Return from Dark Tower is $120, but the campaign was extensive enough to market that price with a well-established team of developers. Beyond Humanity: Colonies is $225, and the funding campaign was relatively small compared to Return to Dark Tower, so there's more compensation involved. By offering it at $175 dollars I can cover most of the expenses I have to meet that are outside of my skillset.
The cost I intend to ask for these games is $175. It seems like an expensive asking price, as most games go for anywhere between $20 to $100. The reason being is that the game includes a mobile application built to interact with the game using Bluetooth. Conventional games don't normally have mobile application support and enhancement. Going into the price is also all the art costs, all the software development, and the continued application support for the game. Also included is the ability for players and buyers to modify the rules as they see fit through an interface utilized through the mobile application. This is important, as it provides an avenue for expansion to the game. The price is also based on other games that do similar technological ideas. Return from Dark Tower is $120, but the campaign was extensive enough to market that price with a well-established team of developers. Beyond Humanity: Colonies is $225, and the funding campaign was relatively small compared to Return to Dark Tower, so there's more compensation involved. By offering it at $175 dollars I can cover most of the expenses I have to meet that are outside of my skillset.
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